Afghan fighters in progress

My latest project is some Afghan opponents to my Cold War Soviets. These figures are from Elhiem and Sandsmodels. Even though they are quite different in style – elhiem is very naturalistic with realistic proportions, sands models are more chunky and stylised – they seem to mix quite well. This is a very early stage in the painting, with most of the main cloth colours blocked in. Next the rest of the main colours – faces, guns, shoes – and then the dip and highlights. And then bases. I will be busy, as this bunch is supposed to have it’s day of glory next week, when we I need to design a couple of small Force on Force scenarios set in the Afghan green zone in... read more

Back to the FoF Front

We’ve been busy re-learning Force on Force after a long stint of Napoleonics. We are preparing for an 1980s Afghanistan campaign, and we felt it might be a good idea to do a few training games before risking any valuable campaign assets. I do declare we were right. It is amazing how much one can forget about the rules if one does not play a game regularly. Luckily the core mechanics of Force on Force are pretty simple. So far we’ve only managed to screw up on the following “minor” points: Remembering that losses cause morale checks How to make morale checks How to handle bail out checks Movement makes it harder to shoot with RPGs Shooting at buildings Mounting and dismounting – vehicles can’t move Effect of crew losses on vehicles How to handle ambush firing  – we had a collective brain meltdown handling the action-reaction cycles on this one Anyway, good fun is being had, and soon we will have an opportunity to move to the friendlier climate of Afghanistan from the cold war in... read more

Force on Force 1984 Larger Game Tryout

We wanted to see howForce on Force would work with slightly larger scenario and so we gave it a try with couple of mechanized Sov platoons reinfrced with a tank platoon. Defending against the red onslaught was a platoon or so Germans. More or less  in the vein of our Germany 1984 FoF Campaign. We didn’t notice any new problems during the game and the flow was pretty darn good.   Overview ofthe table with Soviet attack beginning in the bottom. Soviet troops hunkering behind a house.   Infantry has secured the crossroads and tanks trundle onwards.   I seem to recall that the Soviets didn’t make it much further than the crossroads. If my memory serves me well there was a FO in the the 2nd floor of far off white building with a red roof by the road that proved especially bothersome.   Janne L (Played: Aug 20th…. Jerries: Aksu, Eero, Mr H. Sovs: Janne and Mr... read more

Objective markers

I’ve seen some excellent pictures online of the models people have created for IED and objective markers for Force on Force. This is my first attempt. We play Force on Force with 20 mm figures, so I used some 1/72 diorama accessories I had lying around (perhaps from Fujimi) and HO scale crates, bags and wheelbarrows from a Preiser model railroad set. They are based on Fenris Games laser-cut 25 mm ply bases I got from ebay. The landscaping is done with acrylic modeling paste, the grass tufts are by Army Painter. The rocks are bits of... read more

Force on Force 1984 Campaign 3

We got the FoF campaign rolling. The games re actually very quick to run and you can play 2 or even 3 during an evening. To add variety we had charts from which we could purchase assets for each game after rolling how much points we had to spend. Unlike our normal games we also used the fog of war deck and it was somewhat a mixed bag. On the other hand it did give some variety, but then again some of the stuff is amazingly powerful and game breaking. Like the dedicated off board sniper which the Sovs got in two games. Heh, in at least three games “Hamburg has been nuked” -rumor card came up leading us to suspect that since the rumor was so darned persistent it must be true… Book keeping for the casualties, replacements etc is bit tedious though and you need to devise a way to do it by yourself as there’s no nifty chart included in the rules. Also to casualty/replacement rules are as poorly written as the remainder of the rules so it isn’t working nearly as easily and intuitively as it should. OKish idea, poor execution.   Overview of the table.   Sovs advancing towards the resort supported by the T-55 asset bought for this scenario mainly because we rolled enough points and had seen the devastating effect of tank support in the recent Syria game.   The last remaining BTR (the other must’ve been wrecked in the previous game) bought it but the infantry presses on. The shelling by the T-55 finally wrecked the resort building.   Securing the objectives. I think this is probably the only picture with some Jerries visible (just behind the forest area on the top right corner).   Some light wounds (orange markers) donät hinder the advance of the proletariat!   Janne L Played: Aug 6th…. Jerries: ?(Aksu/Eero/Mr H)?. Sovs: Janne and Mr... read more

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