Civil War Generals for Longstreet

These are the four Longstreet generals still battling it out in our club campaign. In mid-1863 the Southern gentlemen (still) have an unbeaten string of victories under their belt. The Union generals have the benefit of knowing that in the end, Victory will be theirs. A War is not won in a single battle, but maybe they will win a single battle in this war, who knows. CSA – Sydney Applebaum Esq (Janne) This hero of the South hails from Alabama. His years of service in the antebellum Artillery arm of the US Army has been put into good use to uphold the States’ rights. He is loved and admired by his men, as he has managed to keep a large part of his original brigade alive after two and a half years of hard fighting. He is also known for being politically very savvy, but his hard fighting spirit clearly shows he is no “political general”, rather a true officer, gentleman and a cavalier. US – Rehoboam Lafayett “Old Reaper” Giraud (Aksu) “Old reaper” Giraud is a Louisiana native. After West Point he served in the Mexican War where he gained honour (and lost three fingers) in the battle of Sequalteplan under Major Polk. “Old Reaper” personally stormed a house armed only with a stick of dynamite and a pistol, killed several Mexican guerrillas and liberated a captured american supply mule. He then went on to put his engineering skills to good use in the railroad industry, and finally struck gold when he married the daughter and heiress of his Pennsylvanian boss and railroad magnate Ulric McScrooge. The Secession posed him with a problem – whether to follow his native bloodline and don a grey uniform, or join the ranks of the Union forces in his adopted state. Without hesitation he chose not to turn his back on his industrial empire, horse breeding business, and massive wealth, and embraced the forces of moral integrity – the Union. US – Errol Stephanopaulus Jennings (Eero) Errol S. Jennngs is one of the wealthiest and best connected generals in the entire Union Corps of General Titdither. His intimate personal and business relationship with the Governor of Minnesota guaranteed his nomination as a brigadier, and ensured his rapid promotion to the command of the Jennings-Giraud division. General Jennings is known for his hard-charging tactics and ruthless attacks, which have been widely praised in the newspapers back home, thus raising General Jennings to undisputed heights of glory and renown.... read more

Longstreet Campaign status Spring 1863

The Union army has so far managed to lose every single encounter. Luckily the two generals are very well connected and have inexhaustible personal funds to boost their career. Report of how Rehoboam Giraud lost against the Rebs   Report of General Jennings’ failure read more

Longstreet Campaign

We’ve been playing a Longstreet campaign for a while now. At the moment, around mid-1863, the Union has an unbroken record of defeats. We started with five players, now that we are half way through we still have four eager generals actively playing and enjoying the campaign. We’ll try and put up decent after action reports in the future, so far we have only managed to take a few snapshots and write a few reports. 1861 First Battle – Torytown Scenario: Crossroads, confederate victory. In a rash attack the Union forces tried to envelope the Confederate lines and take the crossroads of Tobacco Road Tavern. The flanking forces got stuck in the uncharted swamps of the Virginian countryside, and suffered grievously in the hands of Southern mounted cavaliers. The Union advance was faltering and the Southerners launched a glorious mounted charge uphill against a battery of artillery and regiment of Zouaves, sweeping all before them. This threw the Union high command into confusion, parts of their infantry line (Harrisburg Vols) advanced from the defensive positions they had taken on a bank of Tory Town Run, and the blueclad men were thrown back with a resounding rebel yell. This, combined with the continuous withering skirmish and volley fire raking the lines was enough to force the Union army to retreat from the field. The Confederates did not escape without casualties, the Union firing lines felling many a young man before the firing ceased along the line. 1862 – Giraud charges forth This was a battle with Giraud against Clarence Woodster. The Pennsylvania lads charged straight into the Southern Defensive line, while cleverly trying to flank the enemy position with a regiment of cavalry. It almost worked, but true to form the Union losses mounted up and the Northern morale broke. 1862 – Errol S Jennings meets Clarence B Woodster A battle that ended with the losing Union general gaining an amazing 14 Epic Points – it helps if you launch a couple of massive charges and get your name into papers... read more

Blitzkrieg Commander II – Early Russian Front 1941

We had a BKC 2 game set in 1941 Ukraine to have a go with the BKC campaign rules and see how the glorious march of the panzers / glorious defense of the motherland would go. Well, the panzers rolled over the obsolete Russian tanks.

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Blitzkrieg without an umpire

Some time ago I hosted an Eastern Front 1944 Campaign for the club. As I was actually living in the UK at the time, I had to come up with a way to create some umpire-led confusion into games I couldn’t physically attend. I wanted to script a sequence of off-board events, that would be hidden from the players, and the events would be revealed to the players without an umpire being present. I came up with a solution where each side has a playsheet with keywords they will say to the opposition at defined points in the game, and a decode list with explanations of the words their opponents say. For example, the German player would say on turn 6 “Dumka” to the Soviets, who would look it up from their sheet. It would state: “German defences collapsing South West of Monkovo”. This would indicate to them that maybe their reinforcements might be able to enter the game board soon. The Soviet players were emailed their playsheet, and the Germans theirs. The players could see a list of possible events, but this list of events the player saw in the play sheet was longer than the number of events = keywords I had scripted into the scenario. Some of the events were positive, some negative. Since the players saw the complete list of possible events, most of them bogus, they hopefully suffered from appropriate levels of anxiety even without an umpire present. The scenario handouts are attached for your enjoyment. The Blitzkrieg Commander orders of battle are not included, the interesting parts are the keyword – event combinations. You can follow the actual events by comparing the e.g. German playsheet keyword sequence to the events in the Soviet playsheet. German playsheet. (don’t mind the typo in the title, it is indeed the German play sheet). Soviet playsheet.  ... read more

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