Akhaia - Macedonia

Akhaian view:
This time I attacked. There was a medium-sized wood to center left, a wood protecting the Macedonian flank on my right and a  steep hill  in center left, between the near wood and Macedonian baseline. The Macedonian camp was against the wood, protected by the huge phalanx. His cavalry was protecting the flank to my left.
    Menelaos was sent to march from the right flank, Akhilles was in the front center, Agamemnon ws guarding the left rear and Nestor's pike was in the center, guarding the camp. Agamemnon guarded the right flank.
    Akhilles decided  to go to his tent to sulk, which was nice as his myrmidons decided to take it easy and not charge into the phalanx, it being a nice day to improve the tan and whatnot.
    Menelaos however had risen early and threw a "6", meaning my flankmarch arrived rather soon. Which was bad news for two Macedonian LH on the wrong side of the woods, Antigonos Gonatas being on the other end of the phalanx...
   The Macedonian cavalry to  my left decided to ride along the front to my right, to counter Menelaos. This was  perhaps not a clever move, as they had to fight against two of my mounted commands, and were in danger of being sandwiched between Cv and Nestor's pike.
    To counter my advancing pike the Macedonian phalanx wheeled and trundled forward. This caused a minor panic in Nestor's command, but fortunately DBE Pk(X/I) move backwards quite well. And Akhilles, suitably bribed, decided to join the fight, his Myrmidons charging into the phalanx and sending 4 Pk(S) to Hades in a furious melee.
    The Macedonian Cv was losing badly and soon the situation was pretty grim. The phalanx was now completely surrounded, Agamemnon and pals was busy looting the camp and the only thing protecting them from a total defeat was Kronos, who called it a day. I needed 0.5 EE to demoralize the enemy, and had ample opportunities to get them with no danger to myself...
    Anyway a good fight even though fairly easy going all the way, Akhaians manouvering with obscenely good pips the whole game.
Macedonian view:
Not yet available

Egypt - Rome

Egyptian view:
Not yet available
Roman view:
Immonius, fearing the forum mob and sharp tongues of his senatorial colleagues, procured propraetorial status and proceeded to attack Egypt, solely to spend more time abroad. Lacking fleet, he chose to advance by road. Egyptians of the New Kingdom opposed him on a plain.
    On roman left, near their edge of the plain, was a deep gully. On roman right, some 400 paces in front of their marching camp was an area of brush littered with large boulders, maybe 600 paces across and roughly circular. Otherwise the plain was empty, only bisected by road.
    Immonius drew up his army with the allied Spanish on his left and the legate’s command on his right, with the princeps and hastati on wide formation between.
    Enemy had a large command of regular archers on roman left, near the edge of the plain, ferocius looking warband and fleet footed but heavily armed infantry on centre in single deep line. On right enemy had some chariots, though not so heavy as Hittites had had. Poorly equipped foot filled gaps, and lurked behind the chariots.
    When the army was ready, Immonius despatched some mercenary scutarii to scout the gully. They had some trouble getting there, as the legate was confused and did not advance despite orders. Luckily enemy did not get close enough to make trouble when the roman left was in disarray.
    Before the scutarii could descend to the gully, several squadrons of Egyptian chariots noisily left the gully, by prepared ramps. They ended in line facing off plain, on extreme right.
    For remainder of the battle, those chariots vigorously manoeuvred, despite being far removed from their general. They tried to round the gully and to advance against the roman camp, but the Tarantine light horse of the legate hindered them. However, the mercenary scutarii did not wish to leave the safety of the gully, and Immonius had no time waste in bullying them.
    On the brushy ground on left flank the Spanish allies drove off some ill-equipped javelinmen, and Spanish horse cautiously probed the massive Egyptian archer formation.
    Legion advanced, with the triarii and cavalry on right getting cover to their flank from the gully. Enemy slowly advanced to meet the Romans.
    When the legion was some 200 paces in front of the enemy line, Immonius signaled the velites to front. Velites charged warbands opposing them, with princeps on centre charging enemy swordsmen. One maniple was destroyed, and most of the legion thrown back, except velites.
    Meanwhile the Spanish allied troops had advanced through the brushy area. Enemy archer formation had advanced on the left side of the gully, and now started to shoot on the Spanish. When their lighter armed caetratrii were about to get a full mass of Egyptian arrow storm in their face, they panicked. Better protected scutarii slowly came to front ranks.
    Egyptian general leading the formation chased Spanish light horse away with his personal chariot squadron. Some Spanish on the right side of the brushy area managed to chase away some Egyptian javelinmen, and they in their flight caused disarray on enemy ranks, forcing a general to give ground to the Romans. The Spanish managed to cover the left flank of the legion as it left protection of the rough ground.
    When Immonius saw that velites kept on pestering enemy warband, he ordered two centuries to attack the warbands. A part of the warband was destroyed when their comrades on both sides had recoiled. But remaining bloodthirsty masses surged forward and rolled over a century. A royal troop of light archers plugged the whole on Egyptian front, but when confronted by a fresh century, they fled, again exposing the remaining warband.
    Immonius, having slowly edged towards that crisis point, now ordered a century to flank the warband, and with his personal bodyguard moved to support that attack. With poor discipline the enemy had no chance to react, and their ranks broke. Fleeing they destroyed what remained of the warband, and the rest of their command began to flee.
    And the day ended. [6-4 win, time. Low and one-sided pips kept the Romans from engaging across the front. Bd(F) killed 3 Bd(o), with only one overlap.]

Hittite - India

Hittite view:
Not yet available
Indian view:
Not yet available

Britain - Carthago

British view:
Not yet available
Carthaginian view:
Deployment As Arhur didn’t have much light troops I took as many steep hills as I could. I got lucky and one big one landed rigth in the middle of the battlefield.
    I deployed my cavalry on the left, Flank command in the center (orders to take and hold the big H(S)) and my center command on the right.
    Arthurs Saxon’s were on the left, Hadrian’s wall garrison was in the center and the Knight of the round table on the right.
    Game Arthur’s Saxon shore army had had a rough nigth before and were unreliable. I decided to try to finish off second biggest command (Hadrian’s wall garrison) with my cavalry before the joyfull Saxons had cleared their heads. I didn’t turn out as I hoped and Saxons joined the battle after I got in contact with the command I was going after.
    On the right Arthur and his round table buddies moved in fast. I redeployd cavalry from Flank command and my heavy foot against them. This time I was able to release my Wb(F) and they moved in orderly fashion at a spear block.
    Arthur ambushed with three Ps(O) on a small hill in the center. It turned out to be more than a nuicance.
    On the left my cavalry was able to get a double over-lap against a general and that broke Arthur’s second biggest command. I thought things were going my way when a disaster hit...
    At this point I had lost 3 out of 5.5 elements from Cav command and 1 out of 8 from the center command. We had a LH(O) (mine) against Cv(O) (both flanked) on the left which I lost. I was a bit careless with moving a cavalry line and a LH(O) from the broken command was able to contact it. In ensuing 3-0 odd battle my cavalry recoiled and hit another cavalry and that was it for my cavalry command.
    Two scutarii (Ax(S)) had engaged two psiloi on a small hill and my impetous Wb(F) had moved behind them. Scutarii lost the battle and recoiled against the Wb(F). I lost one from flank command and two from center command. On the right we had three Kn(F) against three Cv(O) (from my Flank command). Arthur got doubles on all of those three combats and so my Flank command was a goner too. That was it. All in one bound. Slam bam thank you ma’am. Score 1-9.
    Afterthougts I don’t think I played that bad and I do think I was a bit unlucky (yeah I know, shouldn’t whine about those dice rolls). One glaring mistake was allowing the LH(O) to contact the flank of my cavalry line. I had pretty much written off the broken command as a threat and it was a fatal mistake.
    All in all it was interesting battle with a dramatic finish. My shouts of disbelief are still circling the Earth...

Burgundy - Gaul

Burgundian view:
This time Burgundy invaded Gallia Transalpania, or in other words, their own country some 1500 years before their time.
    The Burgundian orders of the battle were fairly simple. "Forward - march !" "M'seigneur, we're at firing distance !" "Okay. Nock - draw - loose !" "Hey, their ranks are cracking !" "SPURS !!!"
    It wasn't really a roadkill (the Gauls fought like wolwerines), but basically the gendarmes trampled over the badly shot-up Gallic warband.
    Wine at 10-0, and a toast to the brave ancestors !
Gaul view:
Burgundians set up a river on the gallic right, going right through a huge forest. Tiny piece of woods were in the gallic deployment area. Otherwise the terrain was completely flat.
    Gauls deployed their warband in the centre, with 6 psiloi in ambush in the woods near the river. Cavalry was deployed in the flank and their allies had been given orders to flank march into burgundian right.
    Burgundian pikemen were deployed in the rear, in case the gauls tried to flank march. The centre was made of (S) bowmen, who were in turn supported by knights on both sides. On the right there were some more bows, couple of organ guns and the few light horse they had. The burgundian left had the Bw(X) and some psiloi.
    Burgundians charged forward with their bowmen and knights and wheeled their pikes to face the inevitable flank march. Some handgunners were right into the woods, where they met some gallic javelinmen.
    Gallic cavalry marched forward, eager to face the much less numerous burgundian knights and drive them from the field. Their only concern was the huge number of bowmen who were supporting the knights.
    Warband was going nowhere, as they waited for the flank march to arrive. Burgundian handgunners chopped the gallic javelinmen to pieces and some slingers had to be brought to their aid. Only three elements of slingers were now ready to strike into the rear of burgundian knights should they charge into contact with the gallic foot.
    Gallic cavalry were rapidly shot into pieces or torn apart by the few burgundian knights. Every burgundian arrow found its mark and soon the gauls were running for their lives, their commander shot and trampled under the fleeing riders.
    Burgundian centre had gathered enough courage to charge the gauls, even though they were being flanked by a few psiloi. Two elements of knights were sent to deal with the slingers. Knights crashed into psiloi, which had been sent to protect the warband. Slingers were quickly trampled under the horses and the warband charged the knights and bowmen. A lone element of cavalry from the demoralised command gathered courage and attacked into the flank of some bowmen, driving them back into their comrades, killing many.
    Gallic charge against the knights failed completely. The few who escaped didn't stop running until nightfall. With the main army destroyed, the flank marching allies chose not to arrive at all. A bit of bad luck.
    The gallic cavalry got great pips, but their combat dice were abysmal. Sixes for pips, ones for combat. Besides, the cavalry tried to fight in too many places at once, they should have concentrated on breaking the bowmen protecting the knights, so that the warbands would have had a chance.
    The ambush in the woods also fared terribly. If you're going to ambush, ambush big. At 1 to 1 odds, the result was slaughter, although I would have thought that gallic ps(S) wouldn't die so quickly. Even when I threw the last few psiloi front of the knights, it was stupid to send 5 elements, when one or two would have been enough. It was only necessary to disrupt the charge of the knight so that the warbands would have had a change to kill the bows and flank the knights.
    Flank marching was stupid, when I knew that the game wasn't going to last long. They should have been deployed in the rear of the cavalry to attack anything that could flank the cavalry or let impeteous into the flank of the burgundian centre. Now I gave the burgundians a chance, since my army outnumbered the burgundians at least 2:1 in elements, so I could have played the attrition game. The flank march didn't help me do that at all. Of course it could have arrived on the first bound, but that's something one should never count for. But in all, an interesting game.