Albuera refightThe idea
Constructing the terrain
Constructing the terrain - Part IV
At first we wanted to give the whole sand texture a darkish base color so we painted the whole terrain over with much watered down dark brown. We aimed to give the terrain a brown wash so to speak which coupled with sand's natural color would give us a good base color to work on. We also hoped to get a more spanish feel to the terrain by not painting it too green but also adding a lot of browns and yellows in order to achieve more burnt feel for the hot climate's grass and ground.
Of course the areas that were closest to the Albuera river and streams were to be more lush and of deeper shade of green as would be the areas of the forests. But the forests were not be be stand out too much so that if we wanted to use the terrain on some other games these areas could also be used as open ground without having them stand out as too dark. So on top of the brown wash we started applying dark greens to the forests and vicinity of streams gradually mixing the color to a lighter shade as we progressed further from the rivers. We also wanted to make the hills stand out more and added progressively more yellow to the green when painting the top parts hills.
After all the green parts were painted and dry-ish we started dry brushing these areas with lighter shades to bring out the texture. We emphasized some of the elevation levels to bring them out a bit more clearly by over doing the dry brushing a bit on their edges.
After the green parts were finished we started on the roads and fields and used different shades of browns, ochres and yellows which we also dry brushed. We then used small brushes to paint the raised edges of the fields with a dark green which was also dry brushed. Finally all the water areas were painted with a muddy earth color and varnished to give it a more glossy and watery feel.
Appendix: TOTAL EFFORT (in person hours)
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